طراحی چارچوب امکان‌‌سنجی جمع‌‌سپاری تأمین محتوای آموزشی در سازمان‌‌های رسانه‌‌ای: مطالعه‌‌ای کیفی در صداوسیمای جمهوری اسلامی ایران

نوع مقاله : مقاله پژوهشی

نویسندگان

1 کارشناسی ارشد، گروه مدیریت رسانه خدمت عمومی، دانشکده ارتباطات، دانشگاه صداوسیما، تهران، ایران.

2 استادیار، گروه مدیریت رسانه، دانشکده ارتباطات، دانشگاه صداوسیما، تهران، ایران.

10.22059/mmr.2026.416870.1287

چکیده

هدف: این پژوهش با هدف امکان‌سنجی و شناسایی موانع و الزامات پیاده‌سازی جمع‌سپاری، برای تأمین محتوای آموزشی درون‌سازمانی، در سازمان صداوسیمای جمهوری اسلامی ایران اجرا شد. مسئلۀ اصلی، فاصلۀ میان ظرفیت دانشی گستردۀ کارکنان و سازوکارهای رسمی تولید محتوای آموزشی در سازمان است.
روش: پژوهش با رویکرد کیفی و استقرایی انجام شد. داده‌ها از طریق مصاحبه‌های نیمه‌ساختاریافته و گروه‌های کانونی با مشارکت مدیران، کارشناسان و خبرگان درون‌سازمانی و برون‌سازمانی گردآوری شد. نمونه‌گیری به‌صورت هدفمند و گلولۀ ‌برفی تا رسیدن به اشباع نظری ادامه یافت. تحلیل داده‌ها با استفاده از روش تحلیل مضمون انجام شد که طی آن ۳۲۵ کد اولیه استخراج و پس از پالایش به ۶۶ کد مفهومی تقلیل یافت و در قالب ۵ مضمون اصلی، ۱۴ مضمون فرعی و ۵۳ زیرمضمون سازمان‌دهی شد.
یافته‌ها: نتایج نشان داد که تحقق جمع‌سپاری تأمین محتوای آموزشی با مجموعه‌ای از چالش‌های نظام‌مند مواجه است. این چالش‌ها را می‌توان در پنج حوزۀ اصلی طبقه‌بندی کرد: حکمرانی، حقوق و راهبرد؛ انگیزش و فرهنگ مشارکت؛ توانمندسازهای سازمانی و زیرساخت اجرا؛ طراحی یادگیری و مدیریت تقاضا؛ کیفیت اثربخشی و پایداری اجرا.
نتیجه‌گیری: یافته‌ها نشان می‌دهد که موفقیت جمع‌سپاری آموزشی، مستلزم طراحی معماری یکپارچه شامل حکمرانی روشن، نظام انگیزشی مؤثر، زیرساخت‌های اجرایی مناسب، طراحی آموزشی مبتنی بر نیاز و سازوکارهای تضمین کیفیت است. این پژوهش با ارائه چارچوبی مفهومی برای تحلیل موانع و الزامات جمع‌سپاری آموزشی در سازمان‌های بزرگ، به توسعه ادبیات یادگیری سازمانی و مدیریت دانش کمک می‌کند.

کلیدواژه‌ها


عنوان مقاله [English]

Designing a Framework for Crowdsourcing Educational Content in Media: A Qualitative Study of the Islamic Republic of Iran Broadcasting

نویسندگان [English]

  • Amir Hosein Moradi 1
  • Siavash Slavatian 2
  • Mehrdad Bazrpash 2
1 MSc., Department of Public Service Media Management, Faculty of Communication, IRIB University, Tehran, Iran.
2 Assistant Prof., Department of Media Management, Faculty of Communication, IRIB University, Tehran, Iran.
چکیده [English]

Objective
Knowledge-intensive and creative organizations increasingly require continuous, flexible, and job-relevant learning to respond to technological change and maintain organizational adaptability. This need is particularly important in media organizations, where employees accumulate extensive technical, production-related, and experiential knowledge, while formal training systems are often centralized, periodic, and insufficiently responsive to emerging workplace needs. In the Islamic Republic of Iran Broadcasting (IRIB), much of this knowledge remains dispersed among individuals and organizational units and is not systematically converted into reusable educational content. Consequently, valuable experience is transferred informally, unevenly, or remains unused. Crowdsourcing may offer a mechanism through which employees contribute their expertise, practical lessons, and problem-solving experience to the organizational learning system. However, implementation in a large and regulation-oriented media organization requires more than a digital platform; it also depends on governance, legal responsibility, organizational culture, employee motivation, instructional design, quality assurance, and sustainability. This study therefore aimed to assess the feasibility of crowdsourcing internal educational content at IRIB and to identify its principal barriers, requirements, and organizational preconditions.
The study views crowdsourcing as a participatory knowledge-management and organizational-learning mechanism that decentralizes knowledge creation. It can reveal less-visible experts, accelerate the circulation of practical knowledge, reduce the loss of tacit expertise, and make educational resources more responsive to workplace problems. Yet its effectiveness depends on clear processes, organizational alignment, appropriate incentives, supportive leadership, accessible technology, and reliable validation. Crowdsourcing may complement formal human-resource development by allowing employees to produce and share educational resources based on their professional knowledge and real organizational problems. Nevertheless, limited research has examined crowd-sourced internal training content in large, formalized media organizations. The research gap therefore concerns the lack of systematic understanding of the barriers and requirements involved in converting employees’ dispersed knowledge into formal and usable organizational learning resources.
Research Methodology
The research used a qualitative, inductive, and question-driven design. Data were collected through semi-structured interviews and focus groups with informed participants from inside and outside IRIB. Internal participants included managers, advisers, and experts involved in human-resource development, training governance, organizational learning, knowledge management, knowledge sharing, and educational infrastructure. External participants included academics and specialists in organizational education, employee participation, knowledge management, and participatory learning systems. Purposive sampling, supplemented by snowball sampling, continued until theoretical saturation. Fifteen semi-structured interviews were conducted, and focus groups were used to review, refine, and complete the emerging findings. Credibility and confirmability were strengthened through the diversity of participants, systematic documentation of the interpretation and analysis process, and review of the findings by academic and professional experts. The data were analyzed through systematic thematic analysis. Repeated reading of the interview transcripts was followed by segmentation into meaning units and initial coding. A total of 325 initial codes were extracted. After removing repetitions and merging conceptually similar codes, 66 refined conceptual codes remained. These codes were hierarchically organized into 53 subthemes, 14 secondary themes, and five overarching themes.
Findings
The results show that the feasibility of crowdsourcing educational content is shaped by an interconnected organizational ecosystem rather than by isolated individual factors. Of the 66 refined codes, 48 represented inhibiting conditions. Barriers were concentrated mainly in motivation and participation culture, representing approximately 46% of the references, followed by organizational enablers and implementation infrastructure at approximately 22%. This pattern indicates that the central problem is not the absence of knowledge, but the lack of organizational conditions required to produce, share, formalize, and reuse that knowledge.  The final feasibility framework contains five interdependent dimensions:
 
 

Governance, legal arrangements, and strategy. Crowdsourcing requires explicit rules concerning authority, confidentiality, permitted content, publication levels, access, attribution, copyright, organizational responsibility, and the formal route from contribution to approval. Where these boundaries are unclear, employees become risk-averse and either avoid participation or provide limited and low-value content. Heavy procedures for approving trainers and educational content can also delay useful contributions. Strategic sponsorship, a designated process owner, phased implementation, and realistic implementation horizon are therefore essential.
Motivation and participation culture. Sustainable contribution occurs only when employees perceive participation as valuable, fair, safe, and professionally meaningful. Major barriers include unclear material benefits, insufficient recognition, weak links to performance evaluation or career development, fear of judgment, low psychological safety, distrust, and an ownership-oriented view of knowledge. Some experts may also fear losing their positional advantage or becoming replaceable after sharing their expertise. The framework therefore requires financial, administrative, professional, and symbolic incentives, together with recognition, visibility, trust-building, and protection from punitive interpretations of shared mistakes.
Organizational enablers and implementation infrastructure. High workloads, lack of formally allocated time, fragmented expertise, insufficient support roles, and the absence of an integrated platform reduce sustained participation. The organization needs an infrastructure that supports idea submission, content upload, minimum standardization, review, publication, search, feedback, monitoring, and updating. It should be integrated with existing human-resource, learning-management, and intranet systems rather than creating parallel administrative work. Knowledge mapping and expert-identification mechanisms are also needed to locate relevant contributors throughout the organization.
Learning design and demand management. Producing more content does not necessarily result in effective learning. Contributions must be connected to occupational needs, target groups, competency gaps, performance objectives, and appropriate learning levels. Without needs assessment, prioritization, job analysis, and demand management, content may become fragmented, repetitive, or irrelevant. The framework consequently emphasizes problem-based design, updated topic selection, standard content formats, adult-learning considerations, and a clear and traceable route from idea to publication.
Quality, effectiveness, and sustainability. Organizational trust depends on reliable but non-bureaucratic quality assurance. Minimum standards should address professional accuracy, instructional suitability, and technical adequacy. A proportionate multi-stage review process can combine peer screening with specialist validation. Success should be assessed not only by the number of contributors or uploaded materials but also by utilization, user satisfaction, workplace applicability, learning transfer, feedback, and improvement over time. Maintenance, periodic updating, monitoring, and repeatable participation processes are required for long-term sustainability.

Discussion & Conclusion
The findings indicate that the principal barriers are systemic and interactional rather than individual. Governance ambiguity discourages contribution; weak incentives and low psychological safety reduce knowledge sharing; lack of time and infrastructure prevents participation from becoming manageable; poor instructional targeting diminishes demand; and inadequate quality assurance undermines organizational trust. Weakness in any one dimension can erode the effectiveness of the other dimensions. Crowdsourcing must therefore be designed as an integrated, multilayer architecture that simultaneously makes participation safe, fair, low-friction, administratively visible, instructionally relevant, and professionally credible. The five dimensions should not be treated as independent recommendations. They function as connected links in a single implementation chain, and failure in one link may reduce crowdsourcing to fragmented, temporary, and informal activities.   IRIB should establish written policies for confidentiality, publication levels, attribution, editing, reuse, and responsibility. Content production and review should be formally recognized within working hours and supported by transparent financial and non-financial incentives. An integrated platform should manage the full content lifecycle, with clearly assigned facilitation, technical, review, and maintenance roles. Production priorities should reflect recurring occupational problems and identified skill gaps. Standard formats may be developed for micro-learning materials, practical guides, case studies, and short instructional presentations. A lightweight multi-stage review system should balance credibility with speed, combining peer review for initial screening and specialist review for final validation. Post-publication monitoring should assess utilization, satisfaction, workplace applicability, corrective feedback, and the need for content updating.
Crowdsourcing can transform IRIB’s dispersed employee knowledge into valid, reusable, and up-to-date educational assets, but only when five domains are implemented coherently: governance and legal clarity, motivation and participation culture, organizational and technological enablers, learning design and demand management, and quality and sustainability. The study offers a context-grounded feasibility framework for analyzing the barriers and enabling conditions of crowdsourced education in large media organizations. It demonstrates that crowdsourced education is not simply a content-generation technique or a digital repository. Rather, it is an institutional learning system whose viability depends on the alignment of rules, incentives, infrastructure, occupational learning needs, and quality controls. Only through such alignment can employees’ individual and dispersed knowledge become a credible, accessible, and sustainable organizational educational resource.

کلیدواژه‌ها [English]

  • Crowdsourcing
  • Organizational learning
  • Internal training
  • Knowledge management
  • Islamic Republic of Iran Broadcasting
حاج‌محمدی، علی (۱۳۹۷). آسیب‌‌شناسی شیوه‌های آموزش منابع انسانی در صنایع خلاق (مورد مطالعه خبرگزاری صداوسیما). پایان‌نامه کارشناسی ارشد، گروه مدیریت رسانه، دانشکدگان مدیریت، دانشگاه تهران، تهران، ایران.
خشنود، معین؛ رجایی‌پور، محمد و عزتی، میترا (1400). «نقش و اهمیت جمع‌سپاری در یادگیری و عملکرد سازمانی». هفتمین کنفرانس ملی مطالعات مدیریت در علوم انسانی، تهران، ایران.
ربیعی، سعید (1390). آسیب‌شناسی نظام آموزش حین خدمت (مستمر) کارکنان سازمان صداوسیما و پیشنهاد راه‌کارهای مناسب. پایان‌نامه کارشناسی ارشد، گروه مدیریت رسانه، دانشکده ارتباطات و رسانه.
منزوی، ایلیا (1401). ارائۀ الگوی توسعۀ کارکنان مبتنی بر رویکرد شناختی در صنایع خلاق فرهنگی (مورد مطالعه: سازمان صداوسیما). رساله دکتری، گروه مدیریت بازرگانی، دانشکدگان مدیریت، دانشگاه تهران، تهران، ایران.
میری قمصری، فاطمه و ببران، صدیقه و سعیدی، احمد (1399). تبیین ابعاد و مؤلفه‌های توسعه راهبردی مدیریت منابع انسانی (مورد مطالعه: سازمان صداوسیمای جمهوری اسلامی ایران). پژوهش‌های مدیریت منابع انسانی، 12(1)، 164-193.
هرندی، عطاءاله؛ ضربی شهمار بیگلو، اختر و میرزائیان خمسه، پیوند (1399). مدلی به منظور شناسایی موانع اجرای طرح جامع راهبردی شهر تهران با استفاده از تئوری داده‌بنیاد کلاسیک. نشریه مدیریت شهری، ۱۹ (۵۸)، 7-27.
هرندی، عطاءاله و میرزائیان خمسه، پیوند (1396). تبیین مدل جذب گردشگر سلامت: با استفاده از استراتژی تئوری داده‌بنیاد کلاسیک. نشریه گردشگری شهری، 4(1)، 87-98.
 
References
Alkhalaf, T. & Badewi, A. (2024). HRM practices, organizational learning and organizational performance: evidence from the big four financial services in France. The Learning Organization, 31(6), 797-816. https://doi.org/10.1108/TLO-01-2023-0004
Al Aufi, S., Ismail, A., Sijaria, A., Al Hinaai, Q., Emeye, K., Rees, D., ... & Dohani, S. (2023, October). Digital Way of Working: Harnessing the Power of Micro Learning, Podcasts, and Knowledge TechTalks for On-Demand Knowledge. In Abu Dhabi International Petroleum Exhibition and Conference (p. D021S060R005). SPE. https://doi.org/10.2118/ 216264-MS
Biswakarma, G. & Subedi, K. (2025). The mediating role of employee engagement on the relationship between learning culture and employee performance in service sector. The Learning Organization, 32(2), 259-281. https://doi.org/10.1108/TLO-09-2023-0178
Black, K. & Warhurst, R. (2021). Forming professionals instead of graduates: The value of experiential learning for future employment. In Organisation Studies and Human Resource Management (pp. 271-272). Routledge.
Brabham, D. C., Ribisl, K. M., Kirchner, T. R. & Bernhardt, J. M. (2014). Crowdsourcing applications for public health. American journal of preventive medicine, 46(2), 179-187. https://doi.org/10.1016/j.amepre.2013.10.016
Carlos, D., Palacios-Marqués, D. & Enrique, R. S. D. (2021). IT-based strategy, capabilities, and practices: Crowdsourcing implementation in market-oriented firms. Review of Managerial Science, 15(1), 15-32. https://doi.org/10.1080/1331677X.2018.1547204
Chen, C., Zhu, S., Tao, Q., Wu, Q. & Shi, Y. (2023, June). Design and Development of a Knowledge Service Platform in the Field of Computer Science: Knowledge Service Platform in Computer Science: Design and Development. In Proceedings of the 2023 8th International Conference on Distance Education and Learning (pp. 57-65).
Dahl, T. L., Græslie, L. S. & Petersen, S. A. (2021, July). Using interactive technology for learning and collaboration to improve organizational culture: a conceptual framework. In International Conference on Human-Computer Interaction (pp. 15-30). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-77889-7_2
Dahlander, L., Jeppesen, L. B. & Piezunka, H. (2019). How organizations manage crowds: Define, broadcast, attract, and select. https://doi.org/10.1108/S0733-558X20190000064016
Díaz-Piraquive, F. & Rincón-González, C. H. (2019). Building knowledge in Project Management from the perspective of collaborative learning. In Proceedings from the XXIII International Congress on Project Management and Engineering, CIDIP (pp. 300-308).
Devece, C., Palacios, D. & Ribeiro-Navarrete, B. (2019). The effectiveness of crowdsourcing in knowledge-based industries: the moderating role of transformational leadership and organisational learning. Economic research-Ekonomska istraživanja, 32(1), 335-351. https://doi.org/10.1080/1331677X.2018.1547204
Dimitrova, S. & Scarso, E. (2017). The impact of crowdsourcing on the evolution of knowledge management: Insights from a case study. Knowledge and Process Management, 24(4), 287-295. https://doi.org/10.1002/kpm.1552
Dolińska, M. (2022). Open innovation-driven business processes of crowdsourcing in Internet markets. In Science, Business and Universities (pp. 31-45). Routledge.
Hajmohammadi, A. (2018). A pathology of human resource training methods in creative industries: A case study of the IRIB News Agency (Master's thesis, Department of Media Management, Faculty of Management, University of Tehran). IranDoc. (in Persian)
Harandi, A. & MirzaeianKhamseh, P. (2017). Explaining Health Tourism Attraction Model: Using Classic Grounded Theory Strategy. urban tourism, 4(1), 87-98. https://doi.org/10.22059/jut.2017.61997 (in Persian)
Harandi, A., Zarbey ShahmarBiglou, A. & MirzaeianKhamseh Payvand. (2020). A model for identifying barriers to implementation of the comprehensive strategic plan of Tehran using classic grounded theory. International Journal of Urban and Rural Management, 19(58), 7–27. http://ijurm.imo.org.ir/article-1-2839-fa.html (in Persian)
Jayanti, E. (2012). Open-sourced organizational learning: implications and challenges of crowdsourcing for human resource development (HRD) practitioners. Human Resource Development International, 15(3), 375-384. https://doi.org/10.1080/13678868.2012. 669235
Kadam, S., Praveen Kumar, P. T. V. & Satpathi, D. K. (2024, April). Utilizing Learning Styles to Improve Experiential Learning Among Working Professionals: A Systematic Mapping. In International Conference on Work Integrated Learning (pp. 143-164). Singapore: Springer Nature Singapore. https://doi.org/10.1007/978-981-96-0201-8_9
Khoshnoud, M., Rajaei Pour, M. & Ezzati, M. (2022). The role and importance of crowdsourcing in organizational learning and performance. In Proceedings of the 7th National Conference on Management Studies in the Humanities. Tehran, Iran.
(in Persian)
Lenart-Gansiniec, R. (2020, October). Crowdsourcing as a Tool for Organisational Learning in Public Organization. In 17th International Conference on Intellectual Capital, Knowledge Management & Organisational Learning ICICKM 2020 (p. 239).
Lenart-Gansiniec, R. (2018). Research on the impact of crowdsourcing on organisational learning: a sensemaking perspective. In P. Demartini & M. Marchiori (Eds.), 17th European Conference on Research Methodology for Business and Management Studies (ECRM 2018): Rome, Italy, 12-13 July 2018 (pp. 223–230). Academic Conferences and Publishing International.
Lenart-Gansiniec, R. & Sułkowski, Ł. (2018). Crowdsourcing—a new paradigm of organizational learning of public organizations. Sustainability, 10(10), 3359. https://doi.org/10.3390/su10103359
Lin, L., Shen, H., Liu, S., Xu, L. & Cheng, X. (2022). On the cybernetics of crowdsourcing innovation: A process model. IEEE Access, 10, 27255-27269. https://doi.org/10.1109/ACCESS.2022.3154101
Liu, S., Xia, F., Gao, B., Jiang, G. & Zhang, J. (2019). Hybrid influences of social subsystem and technical subsystem risks in the crowdsourcing marketplace. IEEE Transactions on Engineering Management, 68(2), 513-527. https://doi.org/10.1109/TEM.2019.2902446
López, S. P., Peón, J. M. M. & Ordás, C. J. V. (2004). Managing knowledge: the link between culture and organizational learning. Journal of knowledge management, 8(6), 93-104. https://doi.org/10.1108/13673270410567657
Manoj, H., Nanda, S., Rajendran, R. & Madhavan, V. (2024, August). Impact of Informal Learning on Employee Engagement: A Study Among Indian Professionals. In International Conference on ICT for Sustainable Development (pp. 61-71). Singapore: Springer Nature Singapore. https://doi.org/10.1007/978-981-97-8602-2_6
McKay, A. S., Reiter‐Palmon, R., Coombes, S. M. & Coombs, J. E. (2024). A meta‐analysis of creativity training in organizational settings. Creativity and innovation management, 33(4), 587-602. https://doi.org/10.1111/caim.12605
Miri Qamsari, F., Babran, S. & Saeedi, A. (2020). Explaining the Dimensions and Components of Strategic Development of Human Resource Management (Case Study: Broadcasting Organization of the Islamic Republic of Iran). Journal of Research in Human Resources Management, 12(1), 164-193. https://dor.isc.ac/dor/20.1001.1.82548002.1399.12.1.6.3 (in Persian)
Molnár, G. & Szűts, Z. (2017, September). Crowdsourcing project as part of non-formal education. In International Conference on Interactive Collaborative Learning (pp. 943-953). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-73210-7_107
Monzavi, E. (2022). Developing an employee development model based on a cognitive approach in cultural creative industries: A case study of the Islamic Republic of Iran Broadcasting (IRIB) (Doctoral dissertation, Department of Business Management, Faculty of Management). IranDoc. (in Persian)
Morozevich, E. S., Korotkikh, V. S. & Kuznetsova, Y. A. (2022). The development of a model for a personalized learning path using machine learning methods. Бизнес-информатика, 16(2 (eng)), 21-35. https://doi.org/10.4018/978-1-4666-0137-6.ch027
Oh, S. Y. & Kim, S. (2022). Effects of inter-and intra-organizational learning activities on SME innovation: the moderating role of environmental dynamism. Journal of Knowledge Management, 26(5), 1187-1206. https://doi.org/10.1108/JKM-02-2021-0093
Park, I., Vel, V. & Liu, J. (2022). The role of enterprise crowdsourcing systems on knowledge application. Journal of Computer Information Systems, 62(3), 587-597. https://doi.org/10.1080/08874417.2020.1865852
Rabiei, S. (2011). A pathology of the in-service (continuing) training system for employees of the Islamic Republic of Iran Broadcasting (IRIB) and proposed improvement strategies (Master's thesis, Department of Media Management, Faculty of Communication and Media). IranDoc. (in Persian)
Rechkemmer, A. & Yin, M. (2021, August). Exploring the Effects of Goal Setting When Training for Complex Crowdsourcing Tasks. In IJCAI (pp. 4819-4823).
Ruckhaus, E. & Suárez-Figueroa, M. C. (2017, October). A Reuse-Based Approach for the Development of OpenCourseWare in a Crowdsourcing Platform. In European Conference on e-Learning (pp. 466-475). Academic Conferences International Limited.
Scalise, K. (2013). Crowdsourcing and education with relation to the knowledge economy. In Web-based and blended educational tools and innovations (pp. 136-149). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-4666-2023-0.ch009
Sims, M. H., Fagnano, M., Halterman, J. S. & Halterman, M. W. (2016). Provider impressions of the use of a mobile crowdsourcing app in medical practice. Health informatics journal, 22(2), 221-231. https://doi.org/10.1177/1460458214545896
Somyürek, S. (2012). Interactive learning in workplace training. In Educational Stages and Interactive Learning: From Kindergarten to Workplace Training (pp. 498-514). IGI Global Scientific Publishing.
Susomrith, P., Coetzer, A. & Ampofo, E. (2019). Training and development in small professional services firms. European Journal of Training and Development, 43(5-6), 517-535.‏
Tannenbaum, S. I., Beard, R. L., McNall, L. A. & Salas, E. (2009). Informal learning and development in organizations. In Learning, training, and development in organizations (pp. 303-331). Routledge.
Tyrrell, J. & Shalavin, C. (2022). A sociomaterial lens on crowdsourcing for learning. Postdigital Science and Education, 4(3), 729-752. https://doi.org/10.1007/s42438-022-00313-4
Ulmanen, S., Hirvonen, M., Tattersall, P., Ristikari, T., Kuo, V., Virta, P., ... & Niemelä, M. (2024). Description of crowdsourcing and AI-based tool for knowledge management and systems change in public services. International Journal of Innovation and Technology Management, 21(04), 2450027. https://doi.org/10.1142/S0219877024500275
Vuorio, O., Reiman, A., Kekkonen, P. & Lampela, H. (2026). Leading the unseen: a systematic review of informal learning in knowledge work and workplace context. The Learning Organization, 1-25. https://doi.org/10.1108/TLO-05-2025-0119