نقش هوش مصنوعی در افزایش عاملیت کاربر و بازنمایی فرهنگی در روایت‌های تعاملی بازی‌های رایانه‌ای

نوع مقاله : مقاله پژوهشی

نویسنده

استادیار، گروه هنرهای رسانه‌ای، دانشکده دین و رسانه، دانشگاه صداوسیما، قم، ایران.

10.22059/mmr.2025.392913.1164

چکیده

هدف: پژوهش حاضر به بررسی نقش هوش مصنوعی در افزایش عاملیت کاربر و بازنمایی عناصر فرهنگی در روایت‌های تعاملی بازی‌های رایانه‌ای می‌پردازد. این پژوهش تلاش دارد تا نشان دهد که چگونه ادغام فناوری‌های هوش مصنوعی با ساختارهای روایی چندمسیره، زمینه‌ساز خلق روایت‌هایی می‌شود که بازتاب‌دهندۀ پیچیدگی‌های فرهنگی، اجتماعی و اخلاقی هستند.
روش: این مطالعه با رویکرد کیفی و به‌روش تحلیل محتوای ساختاریافته انجام شده است. در این راستا، دوازده بازی رایانه‌ای که به‌طور هدفمند از هوش مصنوعی برای توسعۀ روایت‌های تعاملی و بازنمایی عناصر فرهنگی استفاده کرده‌اند، انتخاب و تحلیل شدند. معیارهای انتخاب عبارت بودند از: وجود ساختار روایی غیرخطی، امکان تصمیم‌گیری معنادار برای کاربر و بازنمایی مستقیم مسائل اخلاقی، اجتماعی و فرهنگی در چارچوب روایت بازی.
یافته‌ها: یافته‌های پژوهش نشان می‌دهد که هوش مصنوعی، از طریق طراحی سیستم‌های تصمیم‌گیری چندشاخه، شخصیت‌های واکنش‌پذیر و روایت‌های تطبیقی، موجب افزایش عاملیت کاربر در شکل‌دهی به مسیر روایت و بازنمایی فعال عناصر فرهنگی می‌شود. این بازی‌ها با خلق موقعیت‌های تعارض‌آمیز و ارائۀ پاسخ‌های پویا، بستر مناسبی برای بازنمایی عدالت، تبعیض، هم‌زیستی، هویت فرهنگی و اخلاق موقعیتی فراهم می‌کنند. واکنش‌های سیستم‌های هوشمند، در تنظیم مسیر روایت بر اساس تصمیمات کاربر نقش کلیدی دارند.
نتیجه‌گیری: بازی‌های رایانه‌ای تعاملی که با بهره‌گیری از هوش مصنوعی طراحی شده‌اند، با افزایش عاملیت کاربر و بازنمایی انعطاف‌پذیر عناصر فرهنگی، به رسانه‌هایی قدرتمند در بازتاب مسائل اجتماعی و فرهنگی معاصر تبدیل شده‌اند. این روایت‌ها، با طراحی موقعیت‌های چندلایه و پویا، امکان مطالعۀ عمیق‌تر روایت‌های فرهنگی در بسترهای دیجیتال را فراهم می‌کنند.

کلیدواژه‌ها

موضوعات


عنوان مقاله [English]

The Role of Artificial Intelligence in Enhancing Player Agency and Cultural Representation in Interactive Narratives of Video Game

نویسنده [English]

  • Ali Razizadeh
Assistant Prof., Department of Media Arts, Religion and Media Faculty, IRIB University, Qom, Iran.
چکیده [English]

Objective
In recent decades, video games have evolved from simple entertainment tools into powerful digital media capable of shaping cultural discourses and reflecting complex social and ethical structures. This research focuses on analyzing the role of artificial intelligence (AI) in enhancing player agency and in structuring cultural representations within interactive narratives of video games. Unlike traditional linear media, interactive narratives empowered by AI enable dynamic storytelling paths that adapt based on user choices. These systems not only offer diverse narrative outcomes but also allow the cultural layers and social structures of the game world to shift in response to player decisions.
The central objective of this study is to examine how AI-driven decision-making systems and adaptive storylines contribute to the flexible representation of cultural elements and social complexities in video games. The study seeks to explore how the technical deployment of AI enables the construction of multi-layered narratives that embed cultural conflicts, ethical dilemmas, social tensions, and intergroup dynamics within their storytelling frameworks.
This research specifically investigates how AI technologies, including machine learning algorithms, natural language processing, and adaptive decision-making systems, are utilized to create interactive worlds where players’ choices significantly influence not only the plot progression but also the portrayal of cultural diversity, power structures, and social hierarchies. By focusing on the game as an independent phenomenon rather than user experience or player psychology, this study highlights the internal mechanisms of interactive narratives and how AI systems contribute to the dynamic cultural modeling within video games.
The research further aims to provide a conceptual framework for understanding the extent to which video game narratives, when powered by intelligent algorithms, can serve as cultural texts that represent, reconstruct, and critically engage with complex socio-cultural issues such as discrimination, justice, coexistence, and multicultural identity
Research Methodology
The research employs a qualitative content analysis approach with a structured analytical framework specifically tailored to evaluate the interactive narrative design and cultural representation in video games. The methodology focuses on the structural examination of games themselves, without analyzing player experiences, player feedback, or empirical behavioral data. The unit of analysis is the game narrative, character development, decision-making architecture, and AI-driven cultural modeling.
A purposive sample of twelve video games was selected based on the following criteria:
Presence of a Non-linear or Multi-Branching Narrative: Games that offer multiple storytelling paths where player decisions impact the unfolding events.
Integration of Meaningful Ethical, Social, and Cultural Dilemmas: Games where cultural elements, social conflicts, and ethical issues are explicitly embedded within the narrative.
Application of AI Technologies in Narrative Design: Games that utilize AI beyond gameplay mechanics (e.g., enemy control), focusing on narrative adaptation, character response modulation, and dynamic decision trees.
The selected games include The Stanley Parable (2013), The Witcher 3: Wild Hunt (2015), Middle-earth: Shadow of War (2017), Fallout 76 (2018), Detroit: Become Human (2018), Red Dead Redemption 2 (2018), The Last of Us Part II (2020), Cyberpunk 2077 (2020), Baldur’s Gate 3 (2023), Dragon’s Dogma 2 (2024), Dragon Age: The Veilguard (2024), and Civilization VII (2025).
Each game was analyzed across four core dimensions:
Narrative Structure and Player Agency: The flexibility of story progression, the influence of player choices, and the degree of AI-driven dynamic narrative control.
Moral and Social Decision-Making: Presence of ethical dilemmas, social conflicts, and the impact of AI on moral decision outcomes.
Cultural and Intergroup Interactions: Representation of cultural diversity, racial and ethnic groups, religious dynamics, and AI's role in adjusting narrative responses based on cultural contexts.
Cultural Representation Frameworks: Examination of how cultural values, power relations, and social structures are embedded in game narratives and modulated by AI mechanisms.
Data were extracted through systematic gameplay analysis, scenario mapping, and comparative review of decision pathways. Each game was evaluated for how AI contributes to shaping the cultural texture of the game world and whether the decision-making systems meaningfully impact the cultural, ethical, and social dynamics within the narrative.
 
 
Findings
The analysis revealed several key patterns regarding the role of AI in enhancing player agency and shaping cultural representation within interactive video game narratives.

AI-Driven Narrative Flexibility: Across all selected games, AI systems play a crucial role in creating non-linear story paths that adapt dynamically based on player choices. AI facilitates real-time adjustments in character behaviors, mission availability, and narrative consequences, thereby expanding the narrative flexibility. This dynamic architecture provides multiple storytelling branches where cultural conflicts and ethical dilemmas unfold in response to user decisions. For example, Detroit: Become Human employs branching decision trees managed by AI, where each choice reshapes the social and cultural landscape of the story world. The Witcher 3: Wild Hunt presents moral grey zones where AI-driven narrative consequences lead to shifting political alliances and cultural tensions.
Expansion of Player Agency: AI significantly enhances player agency by ensuring that choices have tangible and complex outcomes. The analysis shows that AI not only tracks decisions but actively reconstructs the social world in response to them. Player agency is not limited to linear cause-effect relationships but extends to cultural influence within the game’s ecosystem. For example, Middle-earth: Shadow of War, the Nemesis system allows AI to create unique story arcs based on previous player interactions with enemies, thereby personalizing power dynamics and loyalty structures. In Dragon Age: The Veilguard, AI-driven dialogue and factional politics reflect the player's cultural alignments and social decisions, influencing intergroup relations across the game.
Cultural Complexity and Representation: The selected games demonstrate nuanced cultural modeling where race, religion, social class, and political power are interwoven within the narrative structure. AI systems manage how these cultural elements shift based on player input, offering a layered depiction of cultural identities and intergroup tensions. For example, Cyberpunk 2077 builds a multicultural cityscape where AI-modulated NPC (non-playable character) responses vary according to player reputation and cultural affiliations. Civilization VII allows AI-controlled leaders to react diplomatically or aggressively to player-driven cultural expansions, reflecting a sophisticated simulation of intercultural diplomacy.
Dynamic Ethical Dilemmas: AI contributes to creating ethically ambiguous situations where the correct choice is context-dependent. The analysis reveals that players often face scenarios where they must balance personal survival, loyalty, and broader social justice, with AI providing adaptive narrative consequences. For example, The Last of Us Part II constructs emotional and morally conflicting situations where survival and vengeance must be weighed against principles of empathy and forgiveness, with AI modulating character responses in real-time.
Interactive Cultural Pedagogy: Although this study does not assess user experience directly, the narrative structures analyzed show potential for cultural education through indirect learning. Games utilize AI to simulate the complexity of social interactions and cultural diversity, creating environments where cultural understanding is embedded within the decision-making.

 
Table 1. Summary of Core Findings




Key Findings


Analytical Axis




AI-driven adaptive narratives with multi-branching pathways


Narrative Flexibility




Player decisions actively reshape the cultural and social landscape


Player Agency




Dynamic portrayal of cultural identities, power structures, and social hierarchies


Cultural Representation




Contextual moral dilemmas with AI-modulated narrative consequences


Ethical Decision-Making




Beyond technical control, AI acts as a narrative orchestrator and cultural architect


AI’s Role




 
Discussion & Conclusion
This study demonstrates that artificial intelligence plays a pivotal role in transforming video games into dynamic cultural texts that not only tell stories but reconstruct cultural representations in real-time. The integration of AI into narrative design has moved video games beyond static storylines, enabling them to serve as interactive simulations of complex cultural, social, and ethical systems.
AI systems in modern video games function as: Narrative Modulators, continuously adjusting storylines based on player decisions. Cultural Architects, shaping how cultures, power dynamics, and social identities are constructed and altered within the game world. Agency Amplifiers, providing players with decision-making power that genuinely impacts the cultural and political trajectory of the story.
Importantly, AI contributes to creating non-reductive cultural representations by avoiding simplistic moral binaries and offering morally complex scenarios where outcomes are shaped by layered decision trees. The adaptive nature of AI-driven narratives supports the depiction of fluid social realities where power structures, cultural affiliations, and ethical principles evolve in response to player agency.
This research also highlights the risks of cultural stereotyping when AI models are trained on biased datasets or when narrative algorithms inadvertently reinforce dominant cultural ideologies. Designers must ensure that AI systems are culturally sensitive and that diverse data sources inform narrative variations to prevent the reproduction of unexamined stereotypes. From a theoretical perspective, this study contributes to the field of video game studies by proposing that AI-powered narratives can be analyzed as interactive cultural texts with unique affordances distinct from traditional media. By examining the internal mechanics of narrative modulation and cultural representation within the games themselves, this research provides a foundation for future studies to further investigate the role of AI in shaping digital cultural products.
The role of artificial intelligence in video games is no longer confined to enhancing gameplay mechanics; it is now fundamentally reshaping how stories are told, how cultural identities are represented, and how players engage with socio-cultural complexities within interactive digital worlds. AI-enabled narratives offer a promising avenue for designing culturally rich, ethically complex, and participatory media experiences that expand the potential of video games as powerful cultural artifacts.

کلیدواژه‌ها [English]

  • Video game studies
  • Interactive narratives
  • Player agency
  • Artificial intelligence
  • Cultural representation
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